

But this is a fundamental solution to address this precise movement advantage PC has over mobile. How much enlargement that is needed for balance reasons, I leave it for the Devs. The suggestion is effectively "enlarging" the hitbox a character has during the tick that the player makes micro movements thus side stepping incoming attack becomes moot. Currently PC players can side step an incoming arrow and lose minimum time and get right back to doing DPS. Rather compute the hitbox based on where the character has been during each "tick".

By this I don't mean introduce random movements so that you move/point your character one way and she/he goes another.

Decrease the efficacy of precise movement control for gameplay purposes. There is really only one realistic way to address this gap. Evidence is in the very low toughness and/or recovery numbers that PC players can sport while attempting (much) higher TLs. The precise movement control is a far more intractable problem and becomes even more dominant as an issue at the very top of the LB. Skill spamming can be addressed to a large degree with some limited automation (autocast). Skill spamming and precise movements are the two biggest advantages PC enjoys over mobile.
